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- Mattie's Preschool Math Games Help
-
-
- Introduction
-
- Mattie's Preschool Math Games is a collection of games designed
- to teach 3- to 6-year-olds number recognition, counting, and number
- order, all while the child is engaged in fun activities. Problem
- solving and analytical thinking skills are developed as the child
- finds his or her way through these very hands-on games. The colorful
- graphics, voices, sound effects and background music all add to the
- highly interactive, very intuitive play. Mattie is there to help by
- giving instructions and clues. And, incorrect responses are treated
- humorously, without pressure, allowing the child a relaxed, pleasant
- atmosphere in which to learn. The additional painting activity is
- included as a fun way for the child to paint Mattie's living room in
- colors of their choosing. Instructions are provided for saving and
- printing the child's art work.
-
-
- Order
-
- The full program contains a total of six main activities. Four of
- the games have three different levels: level 1 - uses numbers 1 - 5,
- level 2 - numbers 1 - 10, level 3 - numbers 1 - 20. There is an
- automatic increment to the next level after forty games, and the
- option to set or reset the level for each of ten saved names is
- easy and intuitive. Additionally, in "Mattie's Fun With Music"
- game, there is the option to save and get created songs, and to
- change the instrument for a completely different sound. Also in
- "Mattie's Moon Guess Game" there are a total of six different planet
- puzzles to solve. The puzzles consist of 4, 6, or 8 pieces, depending
- on the level. Order the full version by clicking on the phone in
- Mattie's living room, selecting 'Order' and following the instructions,
- or by selecting Start/Programs/Mattie's Preschool Math Games/Order,
- filling in the order blank, and choosing File/Print.
-
-
- Installation
-
- Click on Start/Settings/Control Panel. Double-click on "Add/Remove
- Programs" and click on the "Install" button. You will see the
- message "Insert the program's first installation floppy disk or
- CD-ROM, and then click Next." If the program is on a disk or on
- your hard drive, click on "Next". To find the install program on
- your hard drive, on the next screen click on "Browse" and select
- the directory or disk where your unzipped program files are located
- (e.g., if you downloaded this program from CompuServe, select
- c:\cserve\download, or if the files are on a disk on a: or b: drive,
- select a: or b: ). Double-click on install, and click on "Finish.".
- If the program is on a disk, Windows 95 will find the install
- program, then click on "Finish." On some systems, installing the
- program to the same directory where the unzipped files are located,
- may cause a problem completing installation or running the program.
- If this occurs, install the program to a different directory. Once
- the files have been copied, install will place the program in
- Start Menu Programs. To start the program click on
- Start/Programs/Mattie's Preschool Math Games/Mattie's Preschool Math Games.
-
-
- Play
-
- The six games are easy to find. The mouse cursor changes when it is
- moved over the toy corresponding to a game. Click on one of the toys
- to play that game. In addition, there are four other fun things to do.
- Try clicking on the teddy bear, table top, mouse trap and the
- phonograph player.
-
-
-
- Mattie's Trapeze Save
-
- Levels 2 and 3 of this activity are available only in the ordered
- version of the game. Start "Mattie's Trapeze Save" by clicking on
- Mattie. Your child saves the day by finding the missing number and
- placing it in the correct order on the trapeze. Mattie starts the
- game by asking, "Where's the missing number?" Notice, when moving the
- mouse cursor over a numbered block at the bottom of the screen, the
- block will brighten. This shows the child that something can happen here.
-
- To play, click once on a numbered-block. Then, when moving the mouse,
- the block "sticks" to the cursor. When the chosen block is near the
- blank block on the trapeze, click once more. To put that block back
- and choose a different one, just click that block anywhere else on the
- screen, away from the trapeze, and it will float back to its original
- position.
-
- If an incorrect number was chosen, Mattie humorously responds, and
- that number is bounced from the screen. If your child often seems
- to choose the incorrect response, don't worry! Incorrect responses
- are so much fun that the child may choose them most of the time
- knowing the correct response.
-
- After a correct response, Mattie counts the numbers in order and
- provides further encouragement.
-
-
- Mattie's Lazy Cat Catch Game
-
- Levels 2 and 3 of this activity are available only in the ordered
- version of the game. Play Mattie's Lazy Cat Catch Game by
- clicking on the cat on the bookshelf. In this activity your child
- learns to count and find the fish with the correct number.
-
- Play starts with the cat on a skateboard in the lower right-most
- area of the waterfall. From this position, no fish can be caught.
- Mattie says, "Count the little fish and catch the correct number."
- To play the game, the child counts the small fish on the right part
- of the screen below Mattie, and moves the mouse back and forth,
- thereby moving the cat. Position the cat under the correctly-numbered
- fish. Notice that the small fish are organized to allow the child
- to begin learning to count by fives.
-
- If an incorrectly-numbered fish was chosen, Mattie responds humorously
- by, raising her umbrella and bouncing the fish from the screen. If
- you child often seems to choose the incorrect number, don't worry!
- Especially in this game, incorrect responses are so much fun that the
- child will want to bounce as many fish from the screen as possible.
- If he or she does nothing more than bounce fish from the screen, with
- an occasional catch, you know they know the correct number - they're
- learning! After a correct response, the fish is caught, Mattie says
- the number and encourages the child further.
-
-
- Mattie's Driving Count Game
-
- Levels 2 and 3 of this activity are available only in the ordered
- version of the game. Play "Mattie's Driving Count Game" by clicking
- on the car on the bookshelf. The object of this game is to pick
- up as many circles or squares as Mattie requests.
-
- Mattie says, for example, "Pick up two circles, and click on the
- stop sign." The number (2 in this case) and object (a circle) blink
- where they are located below Mattie to show what to collect. Below
- the road in the car's interior with glove box.
-
- To play the game, move the mouse to the left, stopping to click on
- objects to be collected. The car must be at least partially on the
- object in order to be able to pick it up. Collected items are stored
- in the car's glove box.
-
- As the car moves further to the left, the road starts scrolling to
- the right, so that more parts of the road are visible. When the
- mouse reaches the end of the mouse pad, just pick up the mouse and
- put it down on the right most part of the mouse pad to continue.
- This very quickly becomes automatic for the child.
-
- When all of the items are picked up, click on the stop sign located
- in the lower right part of the screen. If an incorrect number of
- items was collected, Mattie counts the items and says "You need more"
- or "You have too many." If there are too many items in the glove box,
- just click on any one of them to remove it. After a correct choice,
- Mattie counts the items in the glove box and displays a multimedia
- treat for the child.
-
-
- Mattie's Fun With Music
-
- Play "Mattie's Fun with Music" by clicking on the birdhouse on the
- bookshelf. This activity was designed to teach preliminary music
- concepts while the child is having fun exploring this musical environment.
-
- To make it easy to explore, the cursor changes over different parts
- of the screen. Click on one of the "grumps" and it will sing its
- note. Watch out for naughty grumps if there is no activity for a
- period of time! Pick up a musical note by clicking once on the whole,
- half or quarter note at the bottom of the screen and moving it to a
- position on the staff. Click once more to place that note on the
- staff. Place many notes on the staff and click the "Play" button to
- hear your new song. To try something different, in the ordered
- version only, with the same newly created song, click on one of the
- four instrument numbers for a completely different sound. Also
- available in the ordered version, your child's songs can be saved to
- disk and played again another day, or changed and resaved. A number
- of songs are provided with the ordered version. There are no levels
- in this activity.
-
-
- Mattie's Moon Guess Game
-
- Levels 2 and 3 of this activity are available only in the ordered
- version of the game. Play "Mattie's Moon Guess Game" by clicking on
- the moon on the bookshelf. The goal of this game is to guess which
- number Mattie is thinking of. This game encourages problem solving,
- analytical thinking, number order, and the concepts of lower and
- higher, less and more. Hints can be turned on or off at any time
- during game play.
-
- Mattie will ask your child to "Try to guess the number" she is
- thinking of . When the mouse if over any number, the cursor will
- change to a pointing hand. To play the game click on a number.
- Mattie will float to that number and say its name. If the number
- was not the one Mattie was thinking of, Mattie will say either,
- "Try higher" or "Try lower." If the number was the one Mattie was
- thinking of, she will give you a piece of the puzzle, and tell you
- "Now find the next puzzle piece." When all of the puzzle pieces
- are collected, Mattie will say, "Now put the puzzle together."
- Now the mouse cursor will show the pointing hand only over the
- puzzle pieces. There are a different number of puzzle pieces
- depending on the level. Level 1 has 4 pieces, level 2 has 6 pieces,
- and level 3 has 8 puzzle pieces.
-
- Moving the puzzle pieces around is very easy. Click on any piece
- and it will now have a brighter blue border around it to show that
- it has been selected. Click on the same puzzle piece and it will
- be de-selected. Click on two puzzle pieces and they will be swapped.
- The child will enjoy not only putting the puzzle together but also
- the multimedia show waiting for him or her. The ordered version
- contains a total of six different planet puzzles to solve.
-
- Dimmed Numbers
-
- Notice that when in Level 1, numbers from 6 to 20 are dimmed and
- unavailable for play. This shows the child that only some numbers
- can be chosen. Likewise, when in Level 2, numbers 11 to 20 are dimmed.
-
- Hints
-
- Hints are always set off at the beginning of each journey into the
- Moon Guess Game. When hints are on, only the numbers which can be
- selected are shown in bright colors, the other numbers are dimmed.
- If a child is in level 3, where all the numbers are available for
- play, none of them will be dimmed. With hints on, only those numbers
- which have not been eliminated are bright. When the child selects,
- say, 10, and the correct guess number is 5, Mattie will say "Try
- lower," and the numbers from 20 down to 10 will now be dimmed,
- showing the child that the correct number is less than 10. To turn
- hints on click on the 'Hints Off' button. This button will change
- to 'Hints On' and blink a few times. To turn hints off, click on
- the 'Hints On' button.
-
-
- Mattie's Paint
-
- Play "Mattie's Paint" by clicking on the round colored box in the
- bookshelf. Mattie's Paint is a fun way for a child to experiment
- with colors, while painting Mattie's living room. Pick a color
- by clicking on it. This color now fills the larger box at the
- right of the palette. Then click on a part of the screen and it
- will be filled with the selected color. Clicking on a black outline
- on the screen will have no effect.
-
- Your child's art work can be saved and printed at a later time.
- To save the picture when it is on the screen, click the "Paint
- Screen" button on your keyboard. This puts the picture into the
- Windows clipboard. Then when your child is finished playing with
- Mattie, open a paint program. You can use the paint program that
- comes with Windows 95 by clicking Start/Program/Accessories/Paint.
- When in Paint, select Paste from the Edit menu. Your child's work
- can be changed, if desired, and printed by selecting File/Print.
-
-
- Levels
-
- Three levels of play are available in the ordered version only.
-
- After forty correct responses, the level of this activity is
- incremented. Level 1 teaches numbers 1-5; level 2 teaches 1-10;
- level 3 teaches 1-20. Repetition is very important for children
- learning math. Even though the child has learned numbers 1-5 and
- are on level 2, numbers 1-5 are still chosen in play. Children also
- need to continue to play at levels at which they are competent to
- build self-confidence.
-
- You can easily set a new level yourself by clicking on the Level button
- within an activity and then selecting the desired level. Levels for
- each activity are saved to disk for use the next time your child plays
- the game.
-
-
- Help
-
- Click on the phone in the main screen to get help about playing the
- game, ordering the game, and playing the various activities. Click
- on the Help button (question mark) in any activity to get help
- about playing that game.
-
-
- Back to Mattie's Living Room
-
- Click on the Back to Mattie's Living Room button (curved arrow) to
- get back to the main activity screen in order to select another
- activity or to exit the program.
-
- Quit
-
- Click on the door in Mattie's living room to quit the game.
-